AI Insights · Timothy · January 2023
Top 5 Slime Games Performance on Unified Platform in Africa Q4 2022
Explore the performance trends of the top 5 slime games in Africa for Q4 2022, covering weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw intriguing trends for the top 5 slime games on a unified platform in Africa. Here's a detailed look at their performance, based on data from Sensor Tower.
World of Slime Simulator Games by Solid Apps INC exhibited notable fluctuations in weekly downloads, peaking at around 8.9K in early December and ending the year with approximately 3.7K. Weekly revenue saw a steady rise, reaching up to $153 in mid-December. Active users increased significantly from 8.3K at the start of the quarter to around 11.6K mid-December, before a slight dip to 7.4K by the end of the year.
Fluid Simulation by Pavel Dobryakov experienced a steady but modest performance. Weekly downloads hovered around 100-150, while weekly revenue showed a slight increase, peaking at $43 in late November. Active users remained relatively stable, fluctuating between 1.3K to 1.7K throughout the quarter.
Super Slime Simulator from Dramaton LTD maintained consistent engagement. Weekly downloads were robust, reaching up to 6.5K by late December. Revenue showed minor peaks, with a notable increase to $34 in mid-December. Active users remained strong, ranging from 16.3K to 20.9K, peaking in early December.
Goo: Slime simulator, ASMR by Exomind LTD had a quieter quarter. While downloads were not recorded, the game did see sporadic revenue, peaking at $18 in early December. Active users were minimal, peaking at 65 at the start of the quarter and dropping to 10 by mid-November.
Virtual Slime by Cider Software LLC showed a steady user base with weekly downloads ranging from 7 to 47. Revenue was minimal, with a peak of $12 in mid-October. Active users varied, peaking at 57 in early December.
For more insights and detailed data on app performance, visit Sensor Tower.